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Steve rig blender
Steve rig blender













I find it to be a very concise and simple visual aid, so I hope he has no objection to me re-distributing it. I was very much helped in doing so by Swedman's Skin Helper, so credits go to him for that and also the fact that this blender file comes bundled with his helper image. The body parts are precision modeled and mapped to exactly their dimensions in pixels on the corresponding texture regions. You don't need much knowledge of blender to use this, and I've set it up so that there should be minimal effort for the user to pose his character and apply skins to it. It's free, open source, and not bloatware, so the download is relatively small as far as 3D development suites go. With this handy tool, you can create fancy renders and even animations of your minecraft characters. Added lots of blocks to make scenes with.Added joints (elbows, knees, and body bending).Fixed specularity problem with transparent regions on hats (caused weird shadows where they shouldn't be).















Steve rig blender